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|This article is about a Japanese Tamagotchi release.|
TamaOtch (玉緒っち tamaotchi) is a limited edition Tamagotchi named after the Japanese actress Tamao Nakamura. It was released in Japan in April 1998 in one pink shell. There have been rumors of an orange shell because the paint was made of different materials from that of the shell, making it discolored. Like the rest of the vintage era, the TamaOtch requires two LR44 batteries.
GameplayThe objective of TamaOtch is raising it to grow up to become a successful movie star. The player will help train their Tamagotchi for performances. Also, its sound and touch sensitivity is stronger than most of the Tamagotchis in the vintage era, meaning that the player can interact with their Tamagotchi by making a loud noise or tapping on the case of the unit.
When hatching a Tamaotchi, there are three eggs available to choose from. It has been rumored that the egg chosen will affect the character obtained.
The check meter has 5 screens: Age and weight, discipline, hunger, happiness and practise.
In the box, the caretaker can feed Tamaotchi a meal or a snack. When Tamaotchi is unhappy, the caretaker can send her a fanletter to make her happy.
Happiness Up Game
The TamaOtch features a slot game. The A, B and C buttons are used to stop the reels.
Train Tamaotchi for stage time and gain training points. There are three different types of training; Ad-lib ( Adoribu), Dancing ( Odori), and Acting ( Shibai). There are three rounds each of which contains three moves. There are two moves which can be chosen from, one of them will be performed through pressing A and the other through pressing B. For Ad-lib, the character can either act confused (button A) or surprised (button B), for Dancing, it can either move left (button A) or right (button B), and for Acting, it can either act sad (button A) or happy (button B). The round starts by having the user press a button three times to form a sequence, and then Tamaotchi will copy the sequence. She will always get the first two right, but can get the third one right or wrong. When she gets it right, the user should tap the case, and when she gets it wrong, the user should press A. This is then repeated twice more, and if Tamaotchi gets eight or nine moves right, she will gain training points and lose one gram of weight, however if she gets less than three moves right she will lose a happiness heart. Four successful training sessions will fill the training bar.
The toilet icon is in the shape of a squat toilet. It functions the same way as any other Tamagotchi. One flush will remove one poop on the screen. It is possible to clean poop while Tamaotchi is sleeping.
If Tamaotchi is being ill behaved, the caretaker uses this icon to discipline her.
The medication icon is used to cure Tamaotchi when she is unwell, or has a tooth ache.
The lights icon is used to turn off the lights for Tamaotchi when she goes to bed. Sometimes she might turn the lights off herself. When she wakes up, she will turn them on herself. When she is awake, this icon is inaccessible.
Every day Tamaotchi will perform on stage for 30 minutes. When she starts performing depends on the character, although it is generally in the evening.
There is no icon for attention; instead she will flash a message in hiragana (おはようございます) across the screen. This will happen when she wakes up or has empty meters, including the training meter. If she is neglected, she will walk off the screen (which is indicated by a unique beep which consists of four tones and varies in tone length and speed) and when the user presses a button she will disappear. If the user taps the case repeatedly she will eventually come back. If neglected enough at later stages, she will eventually retire and drive away.
- Main article: TamaOtch/Character List
- When waking up, the characters on the TamaOtch will most likely say "Good morning" regardless of what time they wake up. Despite waking up at 1:00 PM, Tabakotchi will say "Good morning", instead of "Good afternoon".
- Occasionally, Tamaotchi may forget the user and greet them with a different message; when this happens the user should tap the case to get her to remember them.